This page tracks the latest Alpha 3.1 Roadmap information, including parts talked about on Around the Verse, by Devs, in interviews and rumors too.
The 12 Month Official Star Citizen PU Roadmap is Here
3.1 Alpha – LIVE Expected End of March 2018
3.1 is focused on the polish of 3.0’s systems, optimization & performance improvements.
Ships & Vehicles
Aopoa Nox Kue
Weapons & Items
Updating Gallenson Tactical Systems GT-Series line of ship weapons
Updating Amon & Reese’s Omnisky line of ship weapons
Designing and creating Preacher Armament’s new distortion scattergun as a ship weapon in the game.
Designing and creating Gemini’s R97 FPS shotgun for use by characters in the game.
In addition to a Complete a balance pass on ship weapons and missiles so they perform as expected.
Improved Ship Damage
Updating the ship damage technology to allow for higher fidelity explosions, better damage shaders and improved physics.
AI Subsumption Conversion
Completing the transition for Ship AI to integrate completely with the Subsumption, allowing them to navigate, react and fight using the Subsumption system. This will consolidate the number of systems for the AI characters, so they are using the same system when piloting a ship as they are when walking around.
General optimization and engine improvements to increase stability and performance for the players. This includes continued transition of gameplay systems to Item 2.0 as well as investigation and resolution of possible memory leaks and performance spikes.
Serialized Variable Culling
Optimizing the client & server so that objects that are past a certain distance are not updated. This frees up a lot of Server CPU Power and some network throughput too.
The Character Customizer will allow players to choose from a variety of looks to customize the appearance of their in-game avatar. The variety of customization options will increase over time as we build and add new assets into the game.