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Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer

Star Citizen 3.9.1 Now Live

Star Citizen Alpha 3.9.1 HAS GONE LIVE & you can download that now.

The FreeFly Event & Fleet Week should begin at 10pm UTC at that time you should be able to play star citizen without the need of a game package… as well as get access to the Area 18’s Brevic Convention Centre Expo Hall to Rent some ships for Free. Spawn at Area 18 is my recommendation for this patch BUT let’s take a look patch notes.

Ships and Vehicles

  • The Drake Cutlass Blue is now Flyable, if you don’t have one, you can try it out on the 30th from Fleet Week.
  • Long term persistence, the wallet, and the ledger have been updated for more stability.
  • Consumables (missiles, medpens, oxypens, flares, weapon magazines) will no longer persistence between resets/wipes.
  • Reduced player’s movement speed while charging a railgun.
  • Updated Arena Commander Free Flight to no longer kick players for friendly fire.
  • Temporarily removed scramble races.
  • Friends list on the frontend will now display the number of players on a PU server they are in if you right click on their name.
  • Increased score to REC conversion for all Electronic Access games.
  • Increased REC rewards for Star Marine.
  • Arena Commander scoring pass on all ships.
  • Reduced score required for Battle Royale and Squadron Battle to 15k and 30k respectively.
  • Reduced time limit for Battle Royale and Squadron Battle to 15 minutes.
  • Removed timers for “steal stash” mission.
  • Added Drake Caterpillar, Cutlass Red, and Cutlass Blue to Arena Commander Inventory.
  • Changed in-range radar targets to show up as known to remove the “?” AR marker.
  • The Glaive and Blade can now swap shields.
  • The Buccaneer can now equip size 1 gimbals.
  • Increased max speed of the Retaliator to 942.
  • Adjusted Reclaimer’s default shields to intended 3x S3.
  • Cyclones now have shields equipped by default as spec’d
  • Starfarer/Gemini nose mount can be swapped between fuel intake and missile rack with missiles customisable.
  • Increased the distance players can scan and detect Sentries and Probes.
  • Some prowler tweaks, increased hull health, fog should not clip through the ship, its turret is no longer attached to it’s wing mounts.
  • Slightly increased player character strafe speed.

Bug Fixes

  • mobiGlass Apps should no longer shake violently.
  • Vehicle signatures should now work correctly 
  • Various Ship & Vehicle items can now be swapped out.
  • Various MFDs should function correctly.
  • Fixes to various canopies and intrusive reflections
  • Duplicate, Static trains should no longer appear in New Babbage and Lorville.
  • Fixed an issue that could cause high winds to pick up a ship and cause it to get blown away AND another where strong winds were appearing where they shouldn’t be.
  • Fixed an issue causing the 890j hangar not to open for the Boarding action in progress mission.
  • Fixed underbarrel attachments clipping inside of the Custodian SMG weapon when attached.
  • Players should no longer clip into bunks & beds of various ships & buildings, beds should be working more consistently. As well as players being better aligned to some chairs.
  • Various Audio fixes for ships & text descriptions for missions.
  • The synced assassination mission should now properly update when killing a target.
  • Shield Fixes for various ships.
  • Clovus/ Miles Eckhart invite missions should now show the objective marker and update when arriving to them.
  • Fixed an issue that could cause the player not to be able to respawn after self destructing and dying in their 890j.
  • Mission Givers should now correctly speak and animate if player accepts an invite mission.
  • Ground vehicles should now be able to be spawned at Outposts.
  • Players should no longer lose their wallet value on second login.
  • Fixes for some ladders.
  • Fixed an issue that could cause multiple player ships to spawn on top of each other in Multiplayer Arena Commander.
  • Art and color at Port Olisar should no longer change on second login.
  • AI should no longer stand idle on chairs and benches.
  • Fixed an issue that caused surface outpost airlock doors to not have collision.
  • Fixed multiple geometry holes and missing textures on planets and stations.
  • Fixes for VOIP and hearing or saying things globally.
  • Player camera should no longer start on the floor and raise up to standing after respawning in Star Marine.
  • Bug Fix – Comm array “turn on” missions should now work properly.
  • The console at Humboldt Mines on Lyria should now have collision.
  • Using an EMP against an NPC target for the SyncedsAssassination missions should now trigger the mission timer to start.
  • Player’s negative virtue should now reset when completing a prison sentence legitimately allowing them to see more than just unlawful missions.
  • EMPs should no longer bypass shields when used around a planet or moon.
  • Black Market Kiosks should now be present again at their intended locations.
  • Fixed multiple areas in G-Loc Bar in Area18 causing players to get stuck in a fall animation.
  • The character should no longer become invisible and unusable.
  • Players should no longer spawn without their mobiGlas attached.
  • Duplicate ships should no longer occasionally generate.
  • aUEC should remain consistent after a character reset.
  • aUEC should re main consistent from session to session.
  • Fixed an issue that could cause players to lose collision and go into a no-clip state.
  • Player should no longer be given a CrimeStat for not stopping for a security patrol and should correctly be given an infraction.
  • Autopilot should now correctly disengage after triggering it by flying into the restricted area.
  • Authorized Execution Warrant missions from Hurston should no longer award the player with a Homicide crimestat
  • They fixed 9 server crashes, a Server deadlock & 18 client crashes.

There are still a stack of Known Issues that it is worth knowing about

  • The no-fly zone around security docks at orbital stations may destroy the player’s ship if they enter. Work-around: Keep a safe distance while in a ship or land and take the elevator to the security dock to watch on foot.
  • The Cutlass Blue currently has an incorrect flight tuning.
  • The Fleet Week display Anvil Carrack has a non-working ICU bed that players will get stuck in if they set their ICU to it.  Work-around: Do not set your ICU to the display ship.
  • Extra, duplicate, and static trains can appear at Lorville, New Babbage, and Area 18 and may prevent their usage.
  • The multiTool from the prison commissary does not come equipped with an OreBit mining attachment.
  • If the player exits to menu/disconnects/crashes during the prison load screen transition their load-out will not be changed.
  • Ships can be displayed in an “unknown” state, unclaimable and irretrievable.
  • The PC2 gimbal mounts on Freelancers and Starfarers does not converge correctly.
  • The personal inner-thought wheel does not scale correctly for wide screen usage.
  • All map markers are off set from planet su rfaces.
  • There is a very visible, incorrect reflection on the Super Hornet’s canopy.
  • The SCU amount displayed for the 890’s cargo capacity is incorrect.