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Star Citizen 3.10 PTU – Still Not Ready For Live

Welcome to some more Star Citizen, there is a new Patch on the Open PTU 3.10.0s.

And I have seen a good few people suggest that it’s a release candidate for a Live build. I believe that it’s not quite there yet.

The patch adds various changes and updates:


  • Temporarily updated Pro Trem Missions to not spawn around Delemar to avoid an issue with the target not spawning
  • Increased the time it takes doors to start shutting after it detects the ship has left the hangar bounds
  • Increased the signature range for scanned mineables
  • Temporarily changed the Banu Defender loadout to use fixed S2 Tachyons to prevent the singes from being swapped to other ships & they should no longer incorrectly damage multiple shield faces per hit. This was causing the Singe to be the OP meta weapon in the PTU.
  • Removed Nox Kue, Dragonfly Yellowjacket, Titan Renegade, and Sabre Comet from shops in the PU – Them removing those is not a big deal, they are literally just skin and loadout changes and everything except those specific skins can be bought in game. 

Bug Fixes

  • Updated the error messaging received upon server disconnect
  • Wind should no longer blow inside landing zone hangars.
  • Repairing should now restore a ship’s flight behavior to normal after repairing damage such as broken wings / thrusters / ship parts.
  • Ping scans should now correctly show where a mineable deposit is on planet surfaces.
  • Fixed an issue that was causing AR icons for ship mineables to frequently not display when intended.
  • The Player Ship should no longer be destroyed shortly after flying into a Restricted Area / Zone around the Spaceport after leaving a Hangar
  • Autopilot should now correctly give control back to the player after taking over in a landing spline.
  • Hangar Doors should no longer remain closed when the Hangar is assigned to a Landing Players Ship
  • Player’s VOIP connection should now correctly reconnect again after a previous disconnect
  • The Aim of the Mining Lasers on the Argo Mole should no longer become offset when aiming at a Mineable Rock.
  • The mineable deposit AR icon shuld no longer disappear when in field of view.
  • Boxes should no longer be labeled as “ObjectiveSetup” in HUD when completing Covalex delivery and Recovery from wreck missions.
  • Fixed an issue causing bodies to float above the ground when dragging a body up stairs.
  • Fixed an issue causing the Bartender to sometimes wait long periods before being able to interact with usables.
  • Fixed 3 Client crashes & 2 Server crashes

Likely CI doing quick fixes for the ProTem Missions and Singes suggests they are trying to get their house in order for a LIVE release however I would like the Banu Defender and Singes as functional as possible rather than bodged.

There are still a good few more major issues with 3.10 on the PTU that they are trying to resolve…:

  • Repair/Refuel at HUR-L4 Station will cause a client crash. Currently you need to avoid the location.
  • When the user ping scans an asteroid and then ping scans again the blob / asteroid relocates.
  • Shots from remote turrets may appear desync-ed but still connect with the target.
  • When firing at AI ships they will appear to Desync and have high packet loss
  • Ships can be displayed as ‘unknown’ after destruction and be available to spawn again, but will not appear on their specified landing pad.
  • Multi-Tool in Klescher Prison Commissary does not come with a OreBit mining attachment
  • If the player exits to menu/disconnects/crashes during the prison load screen transition their load-out will not be changed
  • The Area18 nav marker will appear at the central plaza, not the spaceport.
  • Landing gear will take multiple presses of the keybind to activate.
  • Legally landed ships may be impounded

There are issues with disconnections in the current build for me at least it looks there are now 10k and 30k issues… but I suspect that’s just CI renaming some of the disconnects more appropriately.

Some more Minor bugs that still need to be fixed imo are:

  • Crystals and large surface rock deposits don’t settle properly after fracturing causing them to vibrate and shake
  • The Greycat ROC cannot extract all of the child crystals, some are left behind
  • Hammerhead atmo entry effects clipping through interior of the ship
  • When going into ADS and crouching / prone you will be unable to see through the optics scope on the Arrowhead or P6-LR
  • Freelook does not always work properly in turrets

It’s looking like keybinds and targeting are relatively well settled in now and once we have stability to the patch and a few more of those major bugs fixed we should have a LIVE build.

I hope that CI doesn’t push it this weekend if those conditions aren’t met… I think we’d all have a much better experience with 3.10 LIVE if they go live next week.